Selector: Objects on objects

SelectorNo. 9241

Synopsis

Select the reference objects and what to take, for example “All objects on the tile”, which includes the reference itself. The above and below options compare heights. Useful to move a whole tower or count what is on a base.

Step by step

Select objects on one tile

Boxes you need

  1. TriggerTrigger: Say something
  2. SelectorSelector: Objects on objects
  3. ConditionCondition: Selection count
  4. EffectEffect: Show message
  1. Place a BBox A and a stackable object B on the same tile. Put an object C on another tile; keep the test boxes away from A and B.
  2. On a separate tile, stack “Says something” = “count”, “Objects on objects”, “Selected quantity” and “Show message”.
  3. In “Objects on objects”, choose A as the reference, “All objects on the tile”, and leave filter and invert off.
  4. In “Selected quantity”, choose Objects → objects from selector, comparison “Equal to” and quantity 2. Set the message to “There are two”, for the triggering user only.
  5. Save everything and say “count”. Move B to another tile and repeat the word.

Result: First you receive “There are two”: the selection contains A and B. After moving B away, the message no longer appears.

Settings

Settings window of “Selector: Objects on objects”
This box's window in the game (Spanish client).

Notes

  • “All objects on the tile” includes the reference object itself. Above/below options compare heights.

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