Condition: Clock time

ConditionNo. 9180

Synopsis

Select the Circuits clock, the comparison and the minutes and seconds. It reads that clock, not the timer reset by Effect: Reset timers. Use it to reward fast answers, open paths mid-game or close a phase when time runs out.

Step by step

Wait for the clock to pass 30 seconds

Boxes you need

  1. TriggerTrigger: Say something
  2. ConditionCondition: Clock time
  3. EffectEffect: Show message
  4. EffectEffect: Control clock
  1. Stack “Says something” 9111, this condition and “Show message” 9185. Set the trigger to “hello”, exact match; set the effect to “Matched”, targeting the triggering user.
  2. Place a “Game clock” 9302. Select it in the condition and choose “Greater than”, 0 minutes and 30 seconds.
  3. In another stack configure “Says something” 9111, exact text “start”, and “Control clock” 9231, Start action, selecting the same clock. Save everything.
  4. Using a freshly started clock, say “start” and immediately say “hello”. Once it shows more than 30 seconds, say “hello” again.

Result: The first check shows no message; the check after 30 seconds does.

Settings

Settings window of “Condition: Clock time”
This box's window in the game (Spanish client).

Notes

  • This box reads the selected clock. It differs from conditions that measure time since “Reset timers”.

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