Trigger: Object hits object

TriggerNo. 9310

Synopsis

Both objects must be chosen, the one that moves and the one already there; with none chosen it never fires. The triggering user is the keko closest to the collision. Ideal for bowling, object races or pushing mechanisms.

Step by step

Detect objects colliding

Boxes you need

  1. TriggerTrigger: Object hits object
  2. TriggerTrigger: Say something
  3. EffectEffect: Move object to object
  4. EffectEffect: Show message
  1. Place object A and BBox B. Stack A: “Says something” 9111 = “move” and “Object to object” 9234. Use the primary selection for A under objects to move, and the secondary selection for B under target object.
  2. Stack B: this box selecting both A and B, plus “Show message” 9185, text “Arrived”. Target the triggering user and stand near B. Save everything.
  3. Say “move” so the effect moves A onto B.

Result: The keko nearest the collision receives “Arrived”.

Settings

Settings window of “Trigger: Object hits object”
This box's window in the game (Spanish client).

Notes

  • Both objects must be selected. With no selected objects, this trigger never fires.
  • In Trigger: Object hits object both objects must be chosen, the one that moved and the one already there. With nothing chosen, it never fires.
  • In Trigger: Object hits object, the triggering user is the keko closest to the collision.

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