Effect: Move user to object

EffectNo. 9235

Synopsis

The keko appears on one of the target objects. With “Stop walking” they halt and do not continue a previous route. In BoomBang you can also enable coordinate targets and, with no objects chosen, place them on an X,Y tile (any floor, even if occupied). Useful for exits, starting points or traps.

Step by step

Move a keko to a destination and stop

Boxes you need

  1. TriggerTrigger: Say something
  2. EffectEffect: Move user to object
  1. Place a walkable object B on a clear tile. Stack “Says something” (“destination”) and “Move user to object”.
  2. Select only B as the destination and choose the triggering user.
  3. Choose “Stop walking”, leave coordinate targeting disabled and save with delay 0.
  4. Say “destination” from another tile.

Result: The keko is placed at B and does not continue an earlier route.

Settings

Settings window of “Effect: Move user to object”
This box's window in the game (Spanish client).

Notes

  • To use X,Y instead of objects, enable coordinate targeting and leave destination objects unselected.
  • Effect: Move user to object with no objects and a tile X,Y puts the keko on that tile (any floor) and they stop walking. If another keko is on that tile, they do not move: one keko per tile.

Related