Addon: Projectile

AddonNo. 9287

Synopsis

It launches nothing by itself: the movement effect does the moving and this addon shapes it as a projectile. You choose which object is the projectile, the trajectory (for example, “Curved”), the strength and the distance. When freshly placed it applies a curve of 50 to everything the stack moves. Great for balls, arrows or snowballs.

Step by step

Animate an object as a projectile

Boxes you need

  1. TriggerTrigger: Say something
  2. AddonAddon: Projectile
  3. EffectEffect: Move and rotate object
  1. Place an object with several free tiles to its right. On another tile stack “Says something” = “move” and “Move and rotate object”. In the effect, manually select that object, movement right, no rotation and delay 0.
  2. Add “Projectile”. Under “The projectile”, manually select the same object as in the movement effect.
  3. Choose “Curved” trajectory with strength 50 and “Normal” distance. Disable time scaling, changing the shooter’s direction and the hop. Do not add another curve or “Move without animation”.
  4. Save all boxes and say “move”. Wait for it to finish before repeating.

Result: The object moves along the chosen curve to the neighbouring tile.

Settings

Settings window of “Addon: Projectile”
This box's window in the game (Spanish client).

Notes

  • This extra does not launch objects by itself: the movement effect performs the move. If you choose another object as the projectile, these settings do not apply to the moving object.
  • A freshly placed Addon: Projectile applies curve 50 to everything the stack moves.

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