Selectors
Selectors choose who or what the stack affects: the users in an area, the objects of a type, those who have a variable… Then, in each effect or condition, you pick “selector users” or “selector objects” as the source.
23 boxes
- Objects in areaPicks the objects inside a rectangular area of the zone.
- Objects on objectsPicks the objects sharing a tile with the reference objects.
- Selected objectsPicks specific objects in the zone by hand.
- By heightPicks users and objects by height.
- Objects by typePicks every object in the zone of the same model as the marked ones.
- Users by typePicks users by type, for example only people’s kekos.
- Users by teamPicks the kekos on a team.
- Users by actionPicks the kekos who just performed the chosen gesture.
- Users by namePicks kekos by username.
- Users by clanPicks kekos in the zone who belong to the island owner’s clan.
- Users in areaPicks the kekos inside a rectangular area.
- Nearby objectsPicks the objects on the marked tiles around a keko.
- Nearby usersPicks the kekos on the marked tiles around another keko.
- Filter objectsTrims the object selection down to a chosen random amount.
- Filter usersTrims the keko selection down to a chosen random amount.
- Users from signalPicks the kekos carried by the received signal.
- Objects from signalPicks the objects carried by the received signal.
- Users on objectsPicks the kekos standing on the chosen objects.
- Users with variablePicks kekos that have a variable, or a specific value of it.
- Objects with variablePicks objects that have a variable, or a specific value of it.
- Filter users by variableKeeps the kekos with the highest or lowest value of a variable.
- Filter objects by variableKeeps the objects with the highest or lowest value of a variable.
- Remote selectorsUses the selectors of other stacks without running their effects.
Verified notes (8)
- If a selector finds nobody, the effect reaches nobody. The user who triggered it is not used instead.
- “Invert” selects everything else in the island, including the circuit boxes themselves.
- Selector: By height selects objects and users at once. Kekos are at height 0.
- Selector: Objects by type selects the same catalogue object.
- Filter boxes always run after the selectors, regardless of height.
- Selector: Filter objects and Selector: Filter users pick at random on every trigger.
- Selector: Filter users by variable drops anyone without the variable even if there's room left. Ties are broken by id.
- The stack used by Selector: Remote selectors doesn't need a trigger: only its selectors are used. At most 3 chained levels.





