Trigger: Object lands on object

TriggerNo. 9309

Synopsis

Choose the objects underneath; with none chosen, any object counts. Only objects moved by a circuit or the ball count: moving with the editor does not fire it, and circuits boxes do not count either. No keko triggers it, so add a user selector for messages.

Step by step

Detect an object landing on a BBox

Boxes you need

  1. TriggerTrigger: Object lands on object
  2. TriggerTrigger: Say something
  3. SelectorSelector: Users by name
  4. EffectEffect: Move object to object
  5. EffectEffect: Show message
  1. Place object A and BBox B. Stack A: “Says something” 9111 = “move” and “Object to object” 9234. Use the primary selection for A under objects to move, and the secondary selection for B under target object.
  2. Stack B: this box selecting only B, plus “Show message” 9185, text “Arrived”. Add “Users by name” 9249 with your name and target “Users from selector” in the message. Save everything.
  3. Say “move” so the effect moves A onto B.

Result: You receive “Arrived” when A lands on the selected BBox.

Settings

Settings window of “Trigger: Object lands on object”
This box's window in the game (Spanish client).

Notes

  • Select the objects underneath. Moving A with the editor does not count; falling circuit boxes do not count either.
  • In Trigger: Object lands on object, the chosen objects are the ones UNDERNEATH. If you don't choose any, any object counts.
  • Trigger: Object lands on object only counts an object moved by a circuit or the ball: if the owner moves it with the editor, it doesn't fire. Circuit boxes don't count.
  • Trigger: Object lands on object has nobody who triggers it: for messages or teleports you need a user selector.

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