Effect: Reset timers

EffectNo. 9191

Synopsis

It restarts the count of triggers such as Trigger: Time reached or Trigger: Repeater: the repeater fires in the next half second and counts again from there. A delayed effect already on its way is not cancelled. It does not reset the Circuits clock: use Effect: Control clock for that. Useful to extend a wait every time someone does something.

Step by step

Restart a timed wait

Boxes you need

  1. TriggerTrigger: Say something
  2. TriggerTrigger: Time reached
  3. SelectorSelector: Users by type
  4. EffectEffect: Reset timers
  5. EffectEffect: Show message
  1. Build a stack with “At a given time”, a “Users by type” selector for all users and “Show message” saying “5 seconds have passed”. Set the timer to 5 seconds and the message to selector users.
  2. On another tile stack “Says something” and “Reset timers”. Set “restart”, delay 0, and save.
  3. Say “restart”. Say it again after about two seconds.
  4. Wait: the message should arrive about five seconds after the latest reset.

Result: Resetting returns the trigger's elapsed time to zero; the second activation postpones the message.

Settings

Settings window of “Effect: Reset timers”
This box's window in the game (Spanish client).

Notes

  • Do not confuse this effect with resetting a selected clock object: use “Control clock” for that.
  • With Effect: Reset timers, the Trigger: Repeater fires in the next half second and starts counting again from there.
  • Effect: Reset timers doesn't cancel a delayed effect that was already on its way.

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