All boxes
All 222 circuit boxes in alphabetical order. Type to filter by name, description or number.
222 boxes
A
B
- Scoreboard: best by team (all time)A scoreboard that keeps each team's best score and never resets.
- Scoreboard: best by team (daily)A scoreboard that keeps each team's best score and resets daily.
- Scoreboard: best by team (monthly)A scoreboard that keeps each team's best score and resets monthly.
- Scoreboard: best by team (weekly)A scoreboard that keeps each team's best score and resets weekly.
- Condition: Between two timesPasses if the current time is between the two chosen times.
- Addon: Boss barShows a boss health bar with a variable's value.
- Effect: Bot chasesMakes a bot start or stop chasing a user.
- Effect: Bot follows userMakes a bot start or stop following a user.
- Trigger: Bot reaches a userFires when an island bot catches a keko.Special requirements
- Trigger: Bot reaches an objectFires when an island bot reaches one of the chosen objects.Special requirements
- Effect: Bot speaksMakes a bot say a message in the zone.
- Effect: Bot speaks to userMakes a bot whisper a message only to the chosen user.
- Selector: By heightPicks users and objects by height.
C
- Effect: Cancel transactionCancels the contract exchange the user has in progress.
- Addon: Capture chat textCaptures a number typed in chat and stores it in a variable.
- Addon: Carry usersKekos standing on a moving object travel along with it.
- Effect: Change bot colorsChanges the colours of a bot on your island.
- Effect: Change heightChanges the height of the chosen BBoxes and circuit boxes.
- Effect: Change object colorChanges the colours of the chosen objects.
- Effect: Change opacityMakes the chosen objects more or less transparent.
- Effect: Change stateSwitches the chosen objects to their next state.
- Effect: Change variable valueAdds to, subtracts from, multiplies or sets a variable's value.
- Effect: ChaseMakes an object move toward the nearest keko.
- Condition: Chest has contentsCompares a circuits chest’s contents with a number.Special requirements
- Condition: Chest has object typeChecks how many copies of an object type are inside a chest.Special requirements
- Circuits antennaA connection point for signals between stacks.
- Circuits clockA clock that counts up and marks the start and end of games.
- Condition: Clan memberPasses if the keko belongs to the island owner’s clan.Special requirements
- Trigger: Click a tileFires when a keko clicks a marked tile.
- Trigger: Click a userFires when a keko clicks another keko.
- Trigger: Click an objectFires when a keko clicks one of the chosen objects.
- Trigger: Clock reaches a timeFires when the circuits clock shows exactly the chosen time.
- Condition: Clock timeCompares the time on a circuits clock with the chosen time.
- Addon: Condition logicChanges how conditions combine: all, any, none or at least N.
- Context variableDefines a temporary variable that only exists during one stack run.
- Addon: ContractDefines a payment and reward contract with amounts taken from variables.
- Effect: Control clockStarts, pauses, resumes or stops the circuits clock.
- Addon: Count object types in chestCounts how many objects of a type are inside a chest and stores it in a variable.
D
- Condition: Date matchesPasses if the date matches the chosen filters in a time zone.
- Disable circuitsA switch that turns all the circuits in the zone off and on.
- Condition: Do not match snapshotPasses if the chosen objects no longer match the saved snapshot.
- Condition: Does not have potionPasses if the keko does not have the potion with the chosen number.
- Condition: Does not have variablePasses if the keko or object does not have the chosen variable.
- Condition: Does not wear medalPasses if the keko is not wearing the chosen medal.Special requirements
- Trigger: Double-click an objectFires when a keko double-clicks one of the chosen objects.
- Effect: Drop rainDrops point chests that kekos collect by stepping on them.
E
- Echo variableGives another name to a built-in variable, such as the keko's X position.
- Trigger: Enter roomFires when a keko enters the zone.
- Scoreboard: every game (all time)A scoreboard that adds one row per team every game and never resets.
- Scoreboard: every game (daily)A scoreboard that adds one row per team every game and resets daily.
- Scoreboard: every game (monthly)A scoreboard that adds one row per team every game and resets monthly.
- Scoreboard: every game (weekly)A scoreboard that adds one row per team every game and resets weekly.
- Addon: Execute in orderRuns the stack's effects in order, from bottom to top.
- Effect: Execute stacksRuns other stacks even if they have no trigger.
- Effect: Execute stacks on failureRuns other stacks only when this stack's conditions fail.
- Addon: Execution limitLimits how many times the stack can run within a time interval.
F
- Trigger: Fall asleepFires when a keko falls asleep from inactivity.
- Selector: Filter objectsTrims the object selection down to a chosen random amount.
- Selector: Filter objects by variableKeeps the objects with the highest or lowest value of a variable.
- Selector: Filter usersTrims the keko selection down to a chosen random amount.
- Selector: Filter users by variableKeeps the kekos with the highest or lowest value of a variable.
- Effect: Fixed blue collisionDetects kekos standing on the object and fires a collision.
- Effect: Fixed orange collisionDetects kekos on or next to the object and fires a collision.
- Effect: FleeMakes an object move away from the nearest keko.
- Addon: Floating numberShows a floating number above the keko with a variable's value.
- Effect: Freeze userFreezes the chosen users in place, with or without a visible potion.
G
- Trigger: Game endsFires when the circuits clock game ends.
- Trigger: Game startsFires when the circuits clock game starts.
- Effect: Give coins from chestPays gold or silver from your chests straight into the chosen users' wallets.
- Effect: Give object from chestGives objects stored in an object chest to the users' bags.
- Effect: Give rewardGives object, medal or coin rewards; only staff can configure it.Staff only
- Effect: Give team pointsAdds or removes points for a team during a game.
- Effect: Give user pointsAdds points to the triggering user's team during a game.
- Effect: Give variableGives a variable with a starting value to users, objects or the context.
- Gold chestA chest that turns gold sacks and ingots into a gold balance.
H
- Condition: Has potionPasses if the keko has the potion with the chosen number.
- Condition: Has variablePasses if the keko or object has the chosen variable.
- Addon: Health barShows a health bar above the keko with a variable's value.
- Trigger: Hit another userFires when a keko walks up next to another keko.
- Trigger: Hit by another userFires when another keko comes next to you.
I
J
L
- Trigger: Leave roomFires when a keko leaves the zone.
- Effect: Leave teamRemoves the chosen users from their team.
- Addon: Level progressShows the keko's level and the progress of the current step.
- Addon: Level systemTurns an experience variable into levels with progress.
- Trigger: Long repeaterRepeater for long intervals: runs the stack every so often.
M
- Condition: Match snapshotPasses if the chosen objects still match the saved snapshot.
- Effect: Modify scoreboardSets, adds or subtracts a value on scoreboards for the chosen users.
- Scoreboard: most wins (all time)A scoreboard that counts each team's wins and never resets.
- Scoreboard: most wins (daily)A scoreboard that counts each team's wins and resets daily.
- Scoreboard: most wins (monthly)A scoreboard that counts each team's wins and resets monthly.
- Scoreboard: most wins (weekly)A scoreboard that counts each team's wins and resets weekly.
- Effect: Move and rotate objectMoves the chosen objects one tile in a direction and can rotate them.
- Effect: Move and rotate userMoves the chosen users one tile and can turn them.
- Effect: Move botMakes a bot walk to one of the chosen objects.
- Effect: Move in a directionMakes an object advance one tile per activation in a direction.
- Effect: Move object to objectMoves the chosen objects to the tile of other target objects.
- Effect: Move object to userMoves the chosen objects to the tile where the user is standing.
- Effect: Move user to objectPlaces the chosen users on an object or on an X,Y tile.
- Addon: Move without animationMakes objects moved by the stack jump without sliding.
- Addon: Movement curveGives the stack's movements a curved animation.
- Addon: Movement physicsChanges what the stack's movements can pass through or are blocked by.
- Effect: Mute userStops the chosen users from talking for a few minutes.
N
- Selector: Nearby objectsPicks the objects on the marked tiles around a keko.
- Selector: Nearby usersPicks the kekos on the marked tiles around another keko.
- Condition: Not a clan memberPasses if the keko does not belong to the island owner’s clan.Special requirements
- Condition: Not a team memberPasses if the keko is not on the chosen team.
- Condition: Not a user typePasses if the user is not of the chosen type or does not have that name.
- Condition: Not performing an actionPasses if the keko has not performed the chosen gesture in the last seconds.
- Condition: Number of users that stepped on objectPasses once N different kekos have triggered the stack.
O
- Object chestA chest that stores objects from your bag for use in your circuits.
- Condition: Object has another object on topPasses if the chosen objects have another object on top.
- Condition: Object has no object on topPasses if the chosen objects have nothing on top.
- Condition: Object heightCompares the height of the chosen objects with a number.
- Trigger: Object hits a userFires when an object moved by circuits hits a keko.
- Trigger: Object hits objectFires when a moving object hits another object.
- Trigger: Object lands on objectFires when an object moved by circuits lands on another object.
- Addon: Object name in textInserts objects' names into the stack's texts.
- Trigger: Object reaches tileFires when an object reaches the chosen X,Y tile.
- Trigger: Object state changesFires when a chosen object changes state, such as a die.
- Condition: Object type does not matchPasses if the triggering object is none of the chosen objects.
- Condition: Object type matchesPasses if the triggering object is one of the chosen objects.
- Object variableDefines a variable that stores a value on each object, such as its lives.
- Selector: Objects by typePicks every object in the zone of the same model as the marked ones.
- Selector: Objects from signalPicks the objects carried by the received signal.
- Condition: Objects have no usersPasses if no keko is standing on the chosen objects.
- Condition: Objects have usersPasses if a keko is standing on the chosen objects.
- Selector: Objects in areaPicks the objects inside a rectangular area of the zone.
- Selector: Objects on objectsPicks the objects sharing a tile with the reference objects.
- Selector: Objects with variablePicks objects that have a variable, or a specific value of it.
- Effect: Offset object positionShifts the chosen objects a number of tiles horizontally and vertically.
- Condition: Owns the objectPasses if the keko has an object of the chosen type in their backpack.
P
- Payment contractA contract that charges the keko a payment and stores it in your chests.
- Trigger: Perform an actionFires when a keko performs the chosen gesture.
- Condition: Performing an actionPasses if the keko has just performed the chosen gesture.
- Trigger: Press a keyFires when a keko presses the chosen key.
- Effect: Previous stateReturns the chosen objects to their previous state; in BoomBang it only acts on the clock.
- Addon: Progress barShows a block progress bar with a variable's value.
- Addon: ProjectileAnimates the objects the stack moves as projectiles.
R
- Addon: Random effectsRuns only some of the stack's effects, chosen at random.
- Effect: Random stateRolls dice or roulettes and leaves each object in a random state.
- Trigger: Receive signalFires when a signal reaches the chosen antenna.
- Reference variableReads a shared variable from another of your zones in this zone.
- Selector: Remote selectorsUses the selectors of other stacks without running their effects.
- Effect: Remove user from roomRemoves the chosen users from the zone with a message.
- Effect: Remove variableCompletely removes a variable from the chosen users or objects.
- Trigger: RepeaterRuns the stack again and again at the interval you choose.
- Effect: Reset timersResets the time of the zone's timers and repeaters to zero.
- Effect: Restore snapshotReturns the chosen objects to how they were when you saved the box.
- Reward contractA contract that gives a reward from your chests without asking for payment.
- Room linkA pair of links that takes kekos from one zone to another.
- Room variableDefines a single variable for the whole zone, such as a round counter.
S
- Trigger: Say somethingFires when a keko types the chosen text in chat.
- ScoreboardA scoreboard that keeps each team's best score from the games on your island.
- Selector: Selected objectsPicks specific objects in the zone by hand.
- Condition: Selection countCompares how many users or objects a selector picked.
- Effect: Send signalSends a signal to an antenna to activate other stacks.
- Effect: Send signal on failureSends a signal only when this stack's conditions fail.
- Effect: Send to another roomSends the chosen users to another zone, by room link or by zone number.
- Trigger: Short repeaterShort-step repeater: runs the stack several times per second.
- Effect: Show messageShows a message to the chosen users or to the whole zone.
- Silver chestA chest that turns silver sacks and ingots into a silver balance.
- Effect: Start transactionOpens an exchange with the user to charge or pay according to a contract.
- Trigger: Stationary for a set timeFires when a keko does not walk for the chosen time.
- Addon: Status barShows a status bar, such as energy, with a variable's value.
- Trigger: Step off an objectFires when a keko steps off one of the chosen objects.
- Trigger: Step on an objectFires when a keko steps onto one of the chosen objects.
- Condition: SupercircuitAdvanced condition by command; for example, checks if the triggering user is the owner.
- Effect: SupercircuitRuns a special text command on the chosen users.
T
- Effect: Team collisionFires a collision for every member of a team.
- Condition: Team memberPasses if the keko is on the chosen team.
- Condition: Team rankPasses if the chosen team holds the given position on the scoreboard.
- Trigger: Team reaches a scoreFires when a team reaches the chosen score.
- Condition: Team scoreCompares a team’s score with a number.
- Effect: Teleport botMoves a bot instantly to one of the chosen objects.
- Effect: Teleport to objectTeleports the chosen users onto one of the selected objects.
- Condition: Time greater thanPasses if more time than chosen has passed since the last timer reset.
- Condition: Time less thanPasses if less time than chosen has passed since the last timer reset.
- Condition: Time matchesPasses if the time matches the chosen filters in a time zone.
- Trigger: Time reachedFires once when the circuits timer reaches the chosen time.
- Addon: Time utilitiesExtracts time parts (seconds, days, etc.) from a millisecond variable.
- Trade contractA contract that swaps the keko's payment for a reward from your chests.
- Trigger: Transaction completedFires when a contract exchange completes successfully.Special requirements
- Trigger: Transaction failedFires when a transaction for a chosen contract fails.
U
- Effect: Unfreeze userUnfreezes the chosen users and gives them back their movement.
- Addon: Unseen effectRuns one effect per activation without repeating until all are used.
- Trigger: Use an objectFires when a keko uses one of the chosen objects.
- Condition: User count in roomPasses if the number of kekos in the zone is within the chosen range.
- Condition: User count outside rangePasses if the number of kekos in the zone is outside the chosen range.
- Condition: User directionPasses if the keko is facing the chosen direction.
- Addon: User name in textInserts users' names into the stack's texts.
- Trigger: User next to another userFires on every step that puts a keko next to another one.
- Condition: User not on objectPasses if the checked keko is not standing on the chosen objects.
- Condition: User on objectPasses if the checked keko is standing on one of the chosen objects.
- Condition: User typePasses if the user is of the chosen type, such as a keko or a specific name.
- User variableDefines a variable that each keko carries separately, such as their points.
- Selector: Users by actionPicks the kekos who just performed the chosen gesture.
- Selector: Users by clanPicks kekos in the zone who belong to the island owner’s clan.
- Selector: Users by namePicks kekos by username.
- Selector: Users by teamPicks the kekos on a team.
- Selector: Users by typePicks users by type, for example only people’s kekos.
- Selector: Users from signalPicks the kekos carried by the received signal.
- Selector: Users in areaPicks the kekos inside a rectangular area.
- Selector: Users on objectsPicks the kekos standing on the chosen objects.
- Selector: Users with variablePicks kekos that have a variable, or a specific value of it.
V
- Condition: Valid movementsLets the stack continue only if all of its object moves are possible.
- Condition: Variable ageCompares how long ago a variable was created or changed.
- Trigger: Variable changesFires when a chosen variable is created or changes value.
- Variable scoreboardShows a ranking of a variable's values, highest first or lowest first.
- Addon: Variable text connectorGives each value of a variable a text, such as 1=Rookie or 2=Expert.
- Condition: Variable valueCompares a variable’s value with a number.
- Addon: Variable value in textInserts a variable's value into the stack's texts.
W
- Trigger: Wake upFires when a sleeping keko becomes active again.
- Condition: Wears medalPasses if the keko is wearing the chosen medal.Special requirements
- Effect: Write to logWrites an entry in your island's circuits log.
- Effect: Write to log on failureWrites to the log only when this stack's conditions fail.





