Conditions

Conditions check something before acting: a team, a variable, where the keko stands, the time. If they are not met, the normal effects do not run; the “on failure” effects run exactly in that case.

45 boxes
Verified notes (16)
  • Condition: Performing an action is true for 2 seconds after the gesture.
  • The snapshot for Condition: Match snapshot is taken when you save the box. To update it, save again.
  • Condition: Wears medal only counts the medals the keko is displaying.
  • In Condition: Supercircuit, the medal check passes just by having the medal in the collection, even if it isn't displayed.
  • If the island owner has no clan, neither Condition: Clan member nor Condition: Not a clan member is true.
  • With an empty selector, “all match” is true and “any matches” is not.
  • In team conditions, a fixed colour is a fact about the zone: it doesn't look at anyone.
  • With “triggering user's team”, if the keko has no team the condition is not met.
  • Ties between teams are broken by colour in this order: red, green, blue, yellow.
  • Condition: Valid movements is all or nothing: if one object can't move, none of them move and the stack stops.
  • Condition: Variable age only has “less than” and “greater than”, counting from when the variable was created or last changed.
  • Only BBoxes and circuit boxes have height. Condition: Object height compares against the level, in hundredths.
  • Condition: Object type matches compares specific objects: two identical dice are different objects.
  • Condition: Owns the object only counts what's really in the backpack: not an object that's placed, on the market or in the clan.
  • In Condition: Supercircuit, isowner is met if the keko owns the island and noisowner if not. A bot meets neither.
  • In Condition: Supercircuit, whitelisted is met if the keko is on the island's whitelist, and nowhitelisted if not. Unlike hasrights, the owner doesn't count just for being the owner.