Conditions
Conditions check something before acting: a team, a variable, where the keko stands, the time. If they are not met, the normal effects do not run; the “on failure” effects run exactly in that case.
45 boxes
- Objects have usersPasses if a keko is standing on the chosen objects.
- Objects have no usersPasses if no keko is standing on the chosen objects.
- Match snapshotPasses if the chosen objects still match the saved snapshot.
- Do not match snapshotPasses if the chosen objects no longer match the saved snapshot.
- Object type matchesPasses if the triggering object is one of the chosen objects.
- Object type does not matchPasses if the triggering object is none of the chosen objects.
- User count in roomPasses if the number of kekos in the zone is within the chosen range.
- User count outside rangePasses if the number of kekos in the zone is outside the chosen range.
- Clan memberPasses if the keko belongs to the island owner’s clan.Special requirements
- Not a clan memberPasses if the keko does not belong to the island owner’s clan.Special requirements
- Has variablePasses if the keko or object has the chosen variable.
- Does not have variablePasses if the keko or object does not have the chosen variable.
- Variable valueCompares a variable’s value with a number.
- Variable ageCompares how long ago a variable was created or changed.
- User on objectPasses if the checked keko is standing on one of the chosen objects.
- User not on objectPasses if the checked keko is not standing on the chosen objects.
- Object has another object on topPasses if the chosen objects have another object on top.
- Object has no object on topPasses if the chosen objects have nothing on top.
- Has potionPasses if the keko has the potion with the chosen number.
- Does not have potionPasses if the keko does not have the potion with the chosen number.
- Wears medalPasses if the keko is wearing the chosen medal.Special requirements
- Does not wear medalPasses if the keko is not wearing the chosen medal.Special requirements
- Owns the objectPasses if the keko has an object of the chosen type in their backpack.
- Between two timesPasses if the current time is between the two chosen times.
- Time less thanPasses if less time than chosen has passed since the last timer reset.
- Time greater thanPasses if more time than chosen has passed since the last timer reset.
- Team memberPasses if the keko is on the chosen team.
- Not a team memberPasses if the keko is not on the chosen team.
- Team rankPasses if the chosen team holds the given position on the scoreboard.
- Team scoreCompares a team’s score with a number.
- Valid movementsLets the stack continue only if all of its object moves are possible.
- SupercircuitAdvanced condition by command; for example, checks if the triggering user is the owner.
- User directionPasses if the keko is facing the chosen direction.
- Object heightCompares the height of the chosen objects with a number.
- Time matchesPasses if the time matches the chosen filters in a time zone.
- Date matchesPasses if the date matches the chosen filters in a time zone.
- Performing an actionPasses if the keko has just performed the chosen gesture.
- Not performing an actionPasses if the keko has not performed the chosen gesture in the last seconds.
- User typePasses if the user is of the chosen type, such as a keko or a specific name.
- Not a user typePasses if the user is not of the chosen type or does not have that name.
- Selection countCompares how many users or objects a selector picked.
- Clock timeCompares the time on a circuits clock with the chosen time.
- Chest has contentsCompares a circuits chest’s contents with a number.Special requirements
- Chest has object typeChecks how many copies of an object type are inside a chest.Special requirements
- Number of users that stepped on objectPasses once N different kekos have triggered the stack.
Verified notes (16)
- Condition: Performing an action is true for 2 seconds after the gesture.
- The snapshot for Condition: Match snapshot is taken when you save the box. To update it, save again.
- Condition: Wears medal only counts the medals the keko is displaying.
- In Condition: Supercircuit, the medal check passes just by having the medal in the collection, even if it isn't displayed.
- If the island owner has no clan, neither Condition: Clan member nor Condition: Not a clan member is true.
- With an empty selector, “all match” is true and “any matches” is not.
- In team conditions, a fixed colour is a fact about the zone: it doesn't look at anyone.
- With “triggering user's team”, if the keko has no team the condition is not met.
- Ties between teams are broken by colour in this order: red, green, blue, yellow.
- Condition: Valid movements is all or nothing: if one object can't move, none of them move and the stack stops.
- Condition: Variable age only has “less than” and “greater than”, counting from when the variable was created or last changed.
- Only BBoxes and circuit boxes have height. Condition: Object height compares against the level, in hundredths.
- Condition: Object type matches compares specific objects: two identical dice are different objects.
- Condition: Owns the object only counts what's really in the backpack: not an object that's placed, on the market or in the clan.
- In Condition: Supercircuit,
isowneris met if the keko owns the island andnoisownerif not. A bot meets neither. - In Condition: Supercircuit,
whitelistedis met if the keko is on the island's whitelist, andnowhitelistedif not. Unlikehasrights, the owner doesn't count just for being the owner.





