Selector: Filter objects
SelectorNo. 9254
Synopsis
Choose how many to keep; it draws again on every firing and may repeat a result. Filters always apply after selectors, whatever their height. Ideal to randomly pick which door opens or which prize appears.
Step by step
Pick one of three objects at random
Boxes you need
- TriggerTrigger: Say something
- SelectorSelector: Filter objects
- SelectorSelector: Selected objects
- EffectEffect: Offset object position
- Prepare three separate objects with free tiles to their right. Stack “Says something” = “move”, “Picked objects”, “Filter objects” and “Move object by offset”.
- In the first selector, pick the three objects.
- In the filter, choose “Set value” and quantity 1.
- In “Move object by offset”, use “Objects from selector”, X to the right by 1 tile, Y by 0 and delay 0. Save every box and say “move”. Keep each destination tile free.
Result: On each trigger, exactly one of the three objects moves.
Settings

Notes
- The random choice is made on every trigger and may repeat a result. Filters run after selectors.
- Filter boxes always run after the selectors, regardless of height.
- Selector: Filter objects and Selector: Filter users pick at random on every trigger.









