Selector: Filter objects

SelectorNo. 9254

Synopsis

Choose how many to keep; it draws again on every firing and may repeat a result. Filters always apply after selectors, whatever their height. Ideal to randomly pick which door opens or which prize appears.

Step by step

Pick one of three objects at random

Boxes you need

  1. TriggerTrigger: Say something
  2. SelectorSelector: Filter objects
  3. SelectorSelector: Selected objects
  4. EffectEffect: Offset object position
  1. Prepare three separate objects with free tiles to their right. Stack “Says something” = “move”, “Picked objects”, “Filter objects” and “Move object by offset”.
  2. In the first selector, pick the three objects.
  3. In the filter, choose “Set value” and quantity 1.
  4. In “Move object by offset”, use “Objects from selector”, X to the right by 1 tile, Y by 0 and delay 0. Save every box and say “move”. Keep each destination tile free.

Result: On each trigger, exactly one of the three objects moves.

Settings

Settings window of “Selector: Filter objects”
This box's window in the game (Spanish client).

Notes

  • The random choice is made on every trigger and may repeat a result. Filters run after selectors.
  • Filter boxes always run after the selectors, regardless of height.
  • Selector: Filter objects and Selector: Filter users pick at random on every trigger.

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