Scoreboard: most wins (all time)
AuxiliaryNo. 9324
Synopsis
When each game ends it adds one win to the winning team; it counts wins, not points. Only a winner with positive points scores, and ties favour red, green, blue and yellow, in that order. It is never cleared by date. Great for seeing who wins the most games.
Step by step
Count wins without automatic reset
Boxes you need
- TriggerTrigger: Say something
- EffectEffect: Join team
- EffectEffect: Give team points
- Place this scoreboard and a Circuits clock on free tiles. Use a new or empty scoreboard so you can identify the rows from this test.
- Build a “Says something” = “red” stack with “Join team”: red team, Circuits game type and the triggering user. In another stack, set “Says something” = “goal” with “Give team points”: give 10 to the triggering user’s team. Save all four boxes.
- As the owner or with rights, left-click the clock once to start it. Say “red”, then say “goal” twice, leaving a second between actions. Left-click to pause, then right-click the paused clock to end the game.
- Check the scoreboard. Play a second game with the same person on the same team, but this time say “goal” only once before pausing and ending. Keep both games within the scoreboard’s same period.
Result: The first game records 1 win and the second raises it to 2 for the same person. Wins are counted, not each game’s 20 or 10 points.
Settings
This object has no settings window of its own: you place it and use it as it is, or from the circuits menu.
Notes
- This model does not reset when the date changes. Periods follow the server calendar. A row represents the team members, not its color. Only the winning team with positive points is recorded; ties favor red, green, blue and yellow, in that order.
- There are 12 scoreboards: every game, best by team and most wins, each one all-time, daily, weekly or monthly.








