Trigger: Object reaches tile

TriggerNo. 9311

Synopsis

Enter the X and Y coordinates of the goal tile and choose which objects count; with none chosen, any object counts. It also works with the ball, so you can use it to score goals. Moving with the editor does not count.

Step by step

A finish tile for objects

Boxes you need

  1. TriggerTrigger: Object reaches tile
  2. TriggerTrigger: Say something
  3. EffectEffect: Move and rotate object
  4. EffectEffect: Write to log
  1. Place an object with a free tile to its right on the grid. Stack A: “Says something” 9111 = “move” and “Move and rotate object” 9183, one tile right, no rotation, selecting that object. Leave screen directions disabled.
  2. Stack B: this box selecting the same object; enter the destination tile X and Y. Add “Write to log” 9228, text “Finish”. Save.
  3. Say “move”, open the log in /circuits and click Refresh.

Result: Arriving at the selected tile logs “Finish”.

Settings

Settings window of “Trigger: Object reaches tile”
This box's window in the game (Spanish client).

Notes

  • Moving it to the finish with the editor does not count. A different tile does not count either.
  • In Trigger: Object reaches tile the tile is written as X,Y. It works for the chosen objects (with none chosen, any object) and also for the ball, for goals.
  • Moving an object with the editor doesn't fire Trigger: Object reaches tile.

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