Effect: Execute stacks

EffectNo. 9209

Synopsis

You select a box on another tile and that tile's whole stack runs, even without a trigger. Calling its own stack does not create a loop. Use it to reuse one stack from several triggers or to organise large machines.

Step by step

Call a stack without a trigger

Boxes you need

  1. TriggerTrigger: Say something
  2. EffectEffect: Execute stacks
  3. EffectEffect: Teleport to object
  1. Place a walkable object B. On tile A save only “Teleport to object”, with B as its destination and the triggering user.
  2. On tile C stack “Says something” (“call”) and “Execute stacks”.
  3. Select the teleport box on A in “Execute stacks”. Save with delay 0.
  4. Say “call” from another spot.

Result: The teleport on A runs and you appear on B, even though A has no trigger.

Settings

Settings window of “Effect: Execute stacks”
This box's window in the game (Spanish client).

Notes

  • You select a box to identify its tile: the stack on that tile is executed.
  • Effect: Execute stacks pointed at its own stack doesn't loop: that call runs without its own “execute stacks” boxes.

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