Effect: Send signal on failure

EffectNo. 9212

Synopsis

Same as Effect: Send signal, but the signal is only sent when its stack's conditions are not met. You set the same options: antennas, users or objects sent, and one signal per item or a single one. Useful to tell another part of your machine that someone missed a requirement.

Step by step

Signal a failed condition

Boxes you need

  1. TriggerTrigger: Say something
  2. TriggerTrigger: Receive signal
  3. ConditionCondition: User on object
  4. EffectEffect: Send signal on failure
  5. EffectEffect: Teleport to object
  1. Place an antenna and a walkable object B. On one tile stack “Receives signal” and “Teleport to object”: select the antenna in the trigger and B in the effect; target the triggering user.
  2. On another tile stack “Says something” (“signal”) and this effect, along with “User on object” selecting a separate walkable object A.
  3. Leave one-signal-per-object/user unchecked. Under Antennas choose selected objects, activate its button and select the antenna. For forwarded users choose the triggering user. Save with delay 0.
  4. Say “signal” while not on A. Then test again while standing on A.

Result: The signal takes you to B only when you are not on A.

Settings

Settings window of “Effect: Send signal on failure”
This box's window in the game (Spanish client).

Notes

  • Both selections must use the same antenna. The forwarded user source preserves this test's participant.

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