Effect: Freeze user

EffectNo. 9199

Synopsis

A frozen keko cannot walk but can still talk. You can pick a potion for their look (for example, “Spectre”) or “No potion”; it never replaces a bought potion. With “Unfreeze on teleport” they are released when a circuit moves them. Release them with Effect: Unfreeze user; great for freeze tag or turn penalties.

Step by step

Freeze and release a participant

Boxes you need

  1. TriggerTrigger: Say something
  2. EffectEffect: Freeze user
  3. EffectEffect: Unfreeze user
  1. On one tile stack “Says something” (“freeze”) and “Freeze user”. Choose the “Specter” potion and leave “Unfreeze when teleporting” unchecked. Use the triggering user and delay 0.
  2. On another tile stack “Says something” (“free”) and “Unfreeze user”, also for the triggering user with delay 0. Save every box.
  3. Say “freeze” and try walking; then say “free” and walk again.

Result: “freeze” prevents walking; “free” removes the freeze and restores movement.

Settings

Settings window of “Effect: Freeze user”
This box's window in the game (Spanish client).

Notes

  • Freezing is not muting: the participant can still say the release word. The chosen potion does not replace a purchased potion. “No potion” freezes without changing how the keko looks.
  • In Effect: Freeze user with an effect, 11 and 12 look like a spectre and a ghost, and 53 like the Halloween portrait. 218 and 163 show nothing.
  • With “unfreeze on teleport”, the keko is freed when a circuit moves them.
  • Avatar effects are potions: when a box asks for an effect number, that number is the potion id.

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