Addon: Level progress
AddonNo. 9276
Synopsis
It needs Addon: Level system on the same tile as the box that defines the variable. With the “Level and bar” style it shows the level and how much is left for the next one. You choose when it shows and for whom; there is a maximum of five displays per stack. Great for experience-based games.
Step by step
Show a level and its progress
Boxes you need
- TriggerTrigger: Say something
- AddonAddon: Level progress
- AddonAddon: Level system
- EffectEffect: Give variable
- Configure a “User variable” named “xp”, with a value and “While in the room” availability. Put this extra on the same tile as the variable.
- Add “Level system” to that tile: Linear, step 100, maximum 10; enable “Current level”, “Level progress” and “Level progress %”.
- Open the visual extra. Choose Users in the header and style “Level and bar”. Keep the default bar type. Set display to “Always visible” and audience to “Everyone”. Save.
- On another tile, stack “Says something” = “bar” and “Give variable”. Choose “xp”, triggering user, initial value 250, no overwrite. Save and say “bar” with a keko who does not have that variable yet.
Result: Your keko displays level 3 with the progress bar halfway through the level.
Settings

Notes
- The variable is linked by sharing its tile; this window has no main variable picker. Test each extra separately: a stack supports at most five visual displays.









