Circuits clock

AuxiliaryNo. 9302

Synopsis

The owner or someone with rights starts, pauses and resumes it with a left click; a right click, only while paused, stops it, resets it to 00:00 and ends the game. Pausing does not end the game. Starting fires Trigger: Game starts and ending fires Trigger: Game ends, and team points only count while the clock runs. You can also control it from stacks with Effect: Control clock and Effect: Adjust clock.

Step by step

Start, pause and end a game

Boxes you need

  1. Place the Circuits clock. Run this test as the owner or with rights and using a mouse.
  2. Left-click once and let a few seconds pass. Left-click again to pause; wait and check that the number does not change.
  3. Left-click once more to resume. To finish, pause with another left-click and then right-click the paused clock.

Result: The clock counts up, preserves the time while paused and returns to 00:00 when ended. Pausing does not end the game.

Settings

This object has no settings window of its own: you place it and use it as it is, or from the circuits menu.

Notes