Scoreboard: best by team (all time)
AuxiliaryNo. 9320
Synopsis
When a game ends it saves the team's points only if they beat its best score: a worse game does not lower it. It is never cleared by date. Each row stands for the team's members, and teams with no points are not recorded. Great for all-time records.
Step by step
Keep the best score without automatic reset
Boxes you need
- TriggerTrigger: Say something
- EffectEffect: Join team
- EffectEffect: Give team points
- Place this scoreboard and a Circuits clock on free tiles. Use a new or empty scoreboard so you can identify the rows from this test.
- Build a “Says something” = “red” stack with “Join team”: red team, Circuits game type and the triggering user. In another stack, set “Says something” = “goal” with “Give team points”: give 10 to the triggering user’s team. Save all four boxes.
- As the owner or with rights, left-click the clock once to start it. Say “red”, then say “goal” twice, leaving a second between actions. Left-click to pause, then right-click the paused clock to end the game.
- Check the scoreboard. Play a second game with the same person on the same team, but this time say “goal” only once before pausing and ending. Keep both games within the scoreboard’s same period.
Result: One row remains with 20 points. The second game’s score of 10 does not lower that roster’s best result.
Settings
This object has no settings window of its own: you place it and use it as it is, or from the circuits menu.
Notes
- This model does not reset when the date changes. Periods follow the server calendar. A row represents the team members, not its color. Teams without points are not recorded.
- There are 12 scoreboards: every game, best by team and most wins, each one all-time, daily, weekly or monthly.








