Effect: Start transaction

EffectNo. 9217

Synopsis

It uses the contracts (Payment contract, Trade contract, Reward contract or Addon: Contract) and the chests you choose. If there is a payment, the keko offers sacks, ingots or objects from their bag in the “Circuit Trade”; wallet gold and silver do not count, and paying requires trade mode to be on. It is all or nothing: if something fails, the whole thing is undone. Use it for shops, paid entries or swaps.

Step by step

Exchange 1,000 gold for 2,000 silver

Boxes you need

  1. TriggerTrigger: Say something
  2. EffectEffect: Start transaction
  1. Once you can configure your chests, place a gold chest and a silver chest, enable Circuit transactions and unlock them. Deposit Silver Ingots in the silver chest and confirm: it should show 50,000.
  2. Place a trade contract. In Payment option 1 add 1,000 gold. Under You will receive add 2,000 silver. Save each element and the contract.
  3. Stack “Says something” (“exchange”) and “Start transaction”. Use Normal mode, the triggering user and delay 0.
  4. Select both chests under Chests. Under Contracts choose secondary object selection, activate its button and select the contract. Save.
  5. The participant carries a Gold Sack in their backpack. After saying “exchange”, they offer that sack, accept, wait for the countdown and confirm.

Result: The gold chest receives 1,000, the silver chest is left with 48,000 and the participant receives 2,000 silver in their wallet.

Settings

Settings window of “Effect: Start transaction”
This box's window in the game (Spanish client).

Notes

  • Only the chest owner can change its settings and withdraw manually. Owning the island does not make you the owner of other people’s chests. Request gold as currency; payment uses a backpack sack, not wallet gold.
  • To use a chest in circuits, turn on “circuit” in its settings and remove the lock: it's locked when placed.
  • A regular chest can't be chosen in Effect: Give coins from chest, Effect: Give object from chest or Effect: Start transaction: the box warns you and doesn't save.
  • If a transaction fails halfway (for example, the chest ran out of space), it's fully undone: the player keeps what they offered, gets nothing, the chests stay the same and Trigger: Transaction failed fires.

Related

Used in these recipes