Condition: Has potion
ConditionNo. 9155
Synopsis
Enter the potion number and who is checked. A potion applied by a circuit, for example with Effect: Supercircuit, lasts while the keko stays in the zone; circuits never change or remove a bought potion. Use it for potion-based teams or areas only for transformed players.
Step by step
Detect the grow potion
Boxes you need
- TriggerTrigger: Say something
- ConditionCondition: Has potion
- EffectEffect: Show message
- EffectEffect: Supercircuit
- Stack “Says something” 9111, this condition and “Show message” 9185. Set the trigger to “hello”, exact match; set the effect to “Matched”, targeting the triggering user.
- Enter 1 as the potion number and use the triggering user. Save.
- In another stack, use “Says something” 9111 = “grow” and “Super circuit” 9232, command “enable:1”. Start with no active potion. Say “hello”, then “grow”, then “hello”.
Result: The message appears after the potion is applied.
Settings

Notes
- Circuits do not replace a purchased potion: run the test without one active.
- Avatar effects are potions: when a box asks for an effect number, that number is the potion id.









