Condition: Has potion

ConditionNo. 9155

Synopsis

Enter the potion number and who is checked. A potion applied by a circuit, for example with Effect: Supercircuit, lasts while the keko stays in the zone; circuits never change or remove a bought potion. Use it for potion-based teams or areas only for transformed players.

Step by step

Detect the grow potion

Boxes you need

  1. TriggerTrigger: Say something
  2. ConditionCondition: Has potion
  3. EffectEffect: Show message
  4. EffectEffect: Supercircuit
  1. Stack “Says something” 9111, this condition and “Show message” 9185. Set the trigger to “hello”, exact match; set the effect to “Matched”, targeting the triggering user.
  2. Enter 1 as the potion number and use the triggering user. Save.
  3. In another stack, use “Says something” 9111 = “grow” and “Super circuit” 9232, command “enable:1”. Start with no active potion. Say “hello”, then “grow”, then “hello”.

Result: The message appears after the potion is applied.

Settings

Settings window of “Condition: Has potion”
This box's window in the game (Spanish client).

Notes

  • Circuits do not replace a purchased potion: run the test without one active.
  • Avatar effects are potions: when a box asks for an effect number, that number is the potion id.

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