Effect: Change state

EffectNo. 9187

Synopsis

In BoomBang only dice, roulettes and the Circuits clock have states; on the clock, this effect starts and pauses it. It does not roll a die: use Effect: Random state for that. In the window you choose the objects and set them to move to their next state.

Step by step

Start and pause a clock

Boxes you need

  1. TriggerTrigger: Say something
  2. EffectEffect: Change state
  1. Place a new “Circuit clock”. Stack “Says something” and “Toggle state”.
  2. Set the word to “clock”. Select the clock in the effect and choose “Switch to next state”. Use delay 0 and save.
  3. Say “clock”, wait two seconds and say “clock” again.
  4. Check that the counter stops advancing; say the word again to resume it.

Result: The clock starts counting, pauses and then continues.

Settings

Settings window of “Effect: Change state”
This box's window in the game (Spanish client).

Notes

Related