Effect: Team collision

EffectNo. 9208

Synopsis

Choose a team: its members fire Trigger: Object hits a user as if they had collided, while kekos outside that team do not. It does not move objects. Do not chain it from the collision trigger itself: that loop is prevented automatically. Useful to apply something to a whole team at once.

Step by step

Trigger a collision for the red team

Boxes you need

  1. TriggerTrigger: Say something
  2. TriggerTrigger: Object hits a user
  3. EffectEffect: Team collision
  4. EffectEffect: Join team
  5. EffectEffect: Show message
  1. Prepare “Says something” (“red”) + “Join team”: red, Circuits type, triggering user. Save and say “red”.
  2. Prepare another stack: “Says something” (“collision”) + “Team collision”. Choose red, delay 0, and save.
  3. On a third tile stack “Collision” with a private “Red collision” message for the triggering user.
  4. Say “collision” with a second keko who has no team present.

Result: Red-team members receive the collision stack's message; the keko without a team does not.

Settings

Settings window of “Effect: Team collision”
This box's window in the game (Spanish client).

Notes

  • It does not move objects. Do not chain this same effect from “Collision”: the engine prevents that recursion.

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