Condition: Object type does not match

ConditionNo. 9142

Synopsis

The opposite of Condition: Object type matches, and it also compares specific objects even when they share a model. Use it to exclude one piece from a group watched by the same trigger, for example a trap mat among several normal ones.

Step by step

Exclude one specific rug

Boxes you need

  1. TriggerTrigger: Step on an object
  2. ConditionCondition: Object type does not match
  3. EffectEffect: Show message
  1. Place rugs A and B. Stack “Walks on object” 9117, this condition and “Show message” 9185, text “Matched”, to the triggering user. Select A and B in the trigger.
  2. In the condition, use the triggering object for objects to match. For objects to compare, use selected objects and select only A. Save everything.
  3. Step onto A, step off and step onto B.

Result: Only B shows “Matched”.

Settings

Settings window of “Condition: Object type does not match”
This box's window in the game (Spanish client).

Notes

  • It compares specific objects, even if both rugs are from the same catalogue entry.
  • Condition: Object type matches compares specific objects: two identical dice are different objects.

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