Addon: Movement physics

AddonNo. 9284

Synopsis

With options such as “Move through objects” or “Is blocked by objects” you decide whether a move can pass objects that normally block; each option has its own object or user source. If you enable both, blocking wins. Use it only in the movement stack that needs it, for example to pass through a secret wall.

Step by step

Allow a step through an object

Boxes you need

  1. TriggerTrigger: Say something
  2. AddonAddon: Movement physics
  3. EffectEffect: Move and rotate user
  1. Choose a row with an object that cannot be walked on. Stand one tile to its left. On another tile stack “Says something” = “step”, “Move and rotate user” and “Movement physics”.
  2. In the effect use the triggering user, movement right, no rotation and delay 0.
  3. In physics enable “Move through objects” and choose “All objects in the room” for that source. Leave “Blocked by objects” and the other options unchecked. Save and say “step”.

Result: Your keko reaches the tile occupied by the object that normally blocks movement.

Settings

Settings window of “Addon: Movement physics”
This box's window in the game (Spanish client).

Notes

  • If you also enable “Blocked by objects”, blocking takes priority. Use this setting only in the movement stack that needs it.
  • In Addon: Movement physics, “blocked by objects” wins over “passes through”.

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