Effect: Send to another room
EffectNo. 9233
Synopsis
With a Room link, the keko travels to the zone holding its pair and appears on it; if the pair is in the same zone, it is a teleport. You can also enter a zone number of your island: the keko enters through the door if they are allowed in (capacity, blacklist, password) and the destination island is open. The trip happens a moment after the trigger. Ideal for linking the zones of an adventure.
Step by step
Travel to a linked area
- Get a pair of “Room links”. Place one in area A and its partner in area B of your island; keep B open and accessible to the participant.
- In A stack “Says something” (“travel”) and “Send to another room”. Select the link placed in A.
- Leave destination zone ID at 0 to use the linked pair, choose the triggering user and save with delay 0.
- Say “travel” from A and wait about one second.
Result: The participant enters B on the paired link.
Settings

Notes
- A link without a placed partner leads nowhere. When both links are in the same area, it teleports within that area.
- Effect: Remove user from room and Effect: Send to another room happen a moment after the effect. If the keko already left on their own, nothing happens.
- Room link items are bought in pairs.
- With Effect: Send to another room and a Room link, the keko travels to the zone where its pair is and appears on top of it; it takes 1 second.
- If the Room link's pair is in the same zone, it's a teleport.
- Effect: Send to another room also works without links, using a zone id: the keko travels to that zone and enters through the door.
- With a zone id, the zone must belong to the same owner (or the owner is a manager or on its whitelist) and the keko must be able to enter: capacity, blacklist, password and Wanted.
- The destination island has to be open at that moment.
- Effect: Send to another room doesn't send anyone to an island that has them on its blacklist: the keko stays where they are. The owner and admins can always enter.
- Effect: Send to another room follows the destination zone’s entry rules also with room linkers: password, blacklist, Wanted and capacity. It never moves anyone in the middle of an upper.
- Effect: Send to another room sends each keko at most 20 times per minute: a repeater bouncing someone between zones stops there.







