Addons
Addons change how the stack runs: the condition logic, random or ordered effects, execution limits, animation and physics when moving objects, texts with variables and health or progress bars.
26 boxes
- Random effectsRuns only some of the stack's effects, chosen at random.
- Unseen effectRuns one effect per activation without repeating until all are used.
- Execute in orderRuns the stack's effects in order, from bottom to top.
- Execution limitLimits how many times the stack can run within a time interval.
- Condition logicChanges how conditions combine: all, any, none or at least N.
- User name in textInserts users' names into the stack's texts.
- Object name in textInserts objects' names into the stack's texts.
- Variable text connectorGives each value of a variable a text, such as 1=Rookie or 2=Expert.
- Level systemTurns an experience variable into levels with progress.
- Time utilitiesExtracts time parts (seconds, days, etc.) from a millisecond variable.
- Variable value in textInserts a variable's value into the stack's texts.
- Capture chat textCaptures a number typed in chat and stores it in a variable.
- Animation durationChanges how long the stack's movement animations last.
- Move without animationMakes objects moved by the stack jump without sliding.
- Movement physicsChanges what the stack's movements can pass through or are blocked by.
- Carry usersKekos standing on a moving object travel along with it.
- Movement curveGives the stack's movements a curved animation.
- ProjectileAnimates the objects the stack moves as projectiles.
- Count object types in chestCounts how many objects of a type are inside a chest and stores it in a variable.
- ContractDefines a payment and reward contract with amounts taken from variables.
Bars and numbers (Variable FX)
- Health barShows a health bar above the keko with a variable's value.
- Progress barShows a block progress bar with a variable's value.
- Level progressShows the keko's level and the progress of the current step.
- Status barShows a status bar, such as energy, with a variable's value.
- Boss barShows a boss health bar with a variable's value.
- Floating numberShows a floating number above the keko with a variable's value.
Verified notes (12)
- In Addon: User name in text and Addon: Object name in text the text is “name”, a tab and the separator. Without a separator, “,” is used.
- In Addon: Variable text connector write “value=text”, one line per value, up to 30 lines. If one line is wrong nothing is saved, and there's no warning.
- In Addon: Variable text connector, a value without text is shown as a number.
- In Addon: Capture chat text,
#(n)only matches numbers (or, in text mode, the connector's texts). If it doesn't match, Trigger: Say something doesn't fire. - What Addon: Capture chat text captures only lives in that execution.
- In Addon: Level system the variable must have a value.
xp_requiredis the cost of the current tier andis_maxedonly exists once the maximum is reached. - In Addon: Time utilities only the parts you tick exist.
- In Addon: Time utilities, the parts counted from 1970 are in UTC and the calendar ones use the zone's time zone.
- Addon: Animation duration goes from 50 to 2000 ms (500 by default).
- With Addon: Move without animation the object jumps to its destination.
- In Addon: Movement physics, “blocked by objects” wins over “passes through”.
- A freshly placed Addon: Projectile applies curve 50 to everything the stack moves.





