Effects
Effects make something happen: show a message, teleport, move or rotate objects, change variables, give rewards from your chests or send signals to other stacks. Each one can wait before it runs.
58 boxes
- Move and rotate objectMoves the chosen objects one tile in a direction and can rotate them.
- Move in a directionMakes an object advance one tile per activation in a direction.
- Show messageShows a message to the chosen users or to the whole zone.
- Teleport to objectTeleports the chosen users onto one of the selected objects.
- Change stateSwitches the chosen objects to their next state.
- Previous stateReturns the chosen objects to their previous state; in BoomBang it only acts on the clock.
- Random stateRolls dice or roulettes and leaves each object in a random state.
- Move object to userMoves the chosen objects to the tile where the user is standing.
- Reset timersResets the time of the zone's timers and repeaters to zero.
- Remove user from roomRemoves the chosen users from the zone with a message.
- Give rewardGives object, medal or coin rewards; only staff can configure it.Staff only
- Restore snapshotReturns the chosen objects to how they were when you saved the box.
- Give team pointsAdds or removes points for a team during a game.
- Modify scoreboardSets, adds or subtracts a value on scoreboards for the chosen users.
- Give user pointsAdds points to the triggering user's team during a game.
- Mute userStops the chosen users from talking for a few minutes.
- Freeze userFreezes the chosen users in place, with or without a visible potion.
- Unfreeze userUnfreezes the chosen users and gives them back their movement.
- Move and rotate userMoves the chosen users one tile and can turn them.
- Join teamPuts the chosen users in a coloured team.
- Leave teamRemoves the chosen users from their team.
- ChaseMakes an object move toward the nearest keko.
- FleeMakes an object move away from the nearest keko.
- Fixed blue collisionDetects kekos standing on the object and fires a collision.
- Fixed orange collisionDetects kekos on or next to the object and fires a collision.
- Team collisionFires a collision for every member of a team.
- Execute stacksRuns other stacks even if they have no trigger.
- Execute stacks on failureRuns other stacks only when this stack's conditions fail.
- Send signalSends a signal to an antenna to activate other stacks.
- Send signal on failureSends a signal only when this stack's conditions fail.
- Change heightChanges the height of the chosen BBoxes and circuit boxes.
- Change opacityMakes the chosen objects more or less transparent.
- Give coins from chestPays gold or silver from your chests straight into the chosen users' wallets.
- Give object from chestGives objects stored in an object chest to the users' bags.
- Start transactionOpens an exchange with the user to charge or pay according to a contract.
- Cancel transactionCancels the contract exchange the user has in progress.
- Change bot colorsChanges the colours of a bot on your island.
- Bot follows userMakes a bot start or stop following a user.
- Bot chasesMakes a bot start or stop chasing a user.
- Move botMakes a bot walk to one of the chosen objects.
- Bot speaksMakes a bot say a message in the zone.
- Bot speaks to userMakes a bot whisper a message only to the chosen user.
- Teleport botMoves a bot instantly to one of the chosen objects.
- Add event winsAdds wins to the Event Champion achievement; only on authorised staff islands.Staff only
- Write to logWrites an entry in your island's circuits log.
- Write to log on failureWrites to the log only when this stack's conditions fail.
- Adjust clockSets, adds or subtracts time on the circuits clock.
- Control clockStarts, pauses, resumes or stops the circuits clock.
- SupercircuitRuns a special text command on the chosen users.
- Send to another roomSends the chosen users to another zone, by room link or by zone number.
- Move object to objectMoves the chosen objects to the tile of other target objects.
- Move user to objectPlaces the chosen users on an object or on an X,Y tile.
- Offset object positionShifts the chosen objects a number of tiles horizontally and vertically.
- Give variableGives a variable with a starting value to users, objects or the context.
- Remove variableCompletely removes a variable from the chosen users or objects.
- Change variable valueAdds to, subtracts from, multiplies or sets a variable's value.
- Drop rainDrops point chests that kekos collect by stepping on them.
- Change object colorChanges the colours of the chosen objects.
Verified notes (58)
- Effect: Teleport to object can take up to half a second, because it runs on the circuits clock.
- If the same keko receives two teleports within that half second, the first one wins.
- Effect: Remove user from room and Effect: Send to another room happen a moment after the effect. If the keko already left on their own, nothing happens.
- With Effect: Reset timers, the Trigger: Repeater fires in the next half second and starts counting again from there.
- Effect: Reset timers doesn't cancel a delayed effect that was already on its way.
- Effect: Change state doesn't roll a die. Use Effect: Random state for that.
- Only dice, roulettes and the Circuits clock have states.
- Effect: Previous state only works on the Circuits clock: it starts it, it doesn't pause it.
- A circuit's roll is instant: a stack can roll the same die again right away.
- Effect: Move object to object only stacks on top of a BBox or circuit boxes.
- Only staff can use Effect: Give reward, and only a manager can give diamonds.
- Effect: Give reward takes an object, medal or coin code. Coins:
oro:N(gold),plata:N(silver) anddiamantes:N(diamonds). - With Effect: Remove user from room the keko gets the text and leaves the zone.
- In Effect: Mute user the number is minutes; 0 doesn't mute.
- A muted keko can't trigger circuits by talking. To unmute them, use another trigger (for example, stepping on something).
- In Effect: Freeze user with an effect, 11 and 12 look like a spectre and a ghost, and 53 like the Halloween portrait. 218 and 163 show nothing.
- With “unfreeze on teleport”, the keko is freed when a circuit moves them.
- Effect: Show message allows up to 200 characters.
- Effect: Fixed blue collision only catches whoever is on top; Effect: Fixed orange collision also catches the 8 surrounding tiles.
- Room link items are bought in pairs.
- With Effect: Send to another room and a Room link, the keko travels to the zone where its pair is and appears on top of it; it takes 1 second.
- If the Room link's pair is in the same zone, it's a teleport.
- A Room link whose pair isn't placed does nothing.
- There are 12 scoreboards: every game, best by team and most wins, each one all-time, daily, weekly or monthly.
- The supercircuit points commands (
addpoint…) only work on the “every game” scoreboards. - The plain Scoreboard works like “best by team” and never resets.
- Effect: Change bot colors uses BoomBang colours and the change is saved, as if the owner changed it in the bot's panel.
- Effect: Give user points adds to the triggering user's team; if they have no team, it goes to a “no team” pot.
- In Effect: Control clock, “start” fires Trigger: Game starts and “stop” fires Trigger: Game ends.
- The clock time never goes below 0.
- The coins in circuits are gold, silver and diamonds.
- Charging coins is all or nothing. Taking too much leaves the balance at 0, never negative.
- In Effect: Supercircuit,
transform:3turns the keko into character 3 with their own colours, andtransform:3:<42 hex colours>with those colours.transform:0brings back their character. - Black skin is a paid feature: if neither the keko nor the owner has it,
transformmakes it white. passpotionpasses the potion to the keko next to them (passpotion:<potion>only that one), who stays still for 1 second. Only potions given by a circuit are passed, never a bought one.enablefreeze:<potion>gives the potion and keeps the keko still for 1 second;enable:only gives the potion.- Mute, backwards or gibberish potions look the same as a bought one.
- Effect: Send to another room also works without links, using a zone id: the keko travels to that zone and enters through the door.
- With a zone id, the zone must belong to the same owner (or the owner is a manager or on its whitelist) and the keko must be able to enter: capacity, blacklist, password and Wanted.
- The destination island has to be open at that moment.
- In Effect: Change opacity with “free tiles”, at 0% the object stops blocking and you can walk where it was. Any higher opacity makes it block again and pushes off whoever was on it.
- “Free tiles” only works with “all users in the room”. When the island reloads, the object blocks again.
- Effect: Move user to object with no objects and a tile X,Y puts the keko on that tile (any floor) and they stop walking. If another keko is on that tile, they do not move: one keko per tile.
- When moving or rotating, “screen” uses screen directions: up is up on the screen.
- “Don't collide” doesn't let the object go where there's already another object.
- “Don't stack” doesn't let a walkable object land on another walkable object.
- “Random” makes the object jump to any free tile in the zone.
- Effect: Chase and Effect: Flee with a period: a single trigger makes the object follow (or flee from) the nearest keko in the zone, diagonals included, until the box is picked up, saved with another period or the island reloads.
- Without a period, Effect: Chase and Effect: Flee take one step per trigger.
- Effect: Random state with a user variable adds the die result to whoever rolled it.
- Effect: Random state with a wait doesn't allow rolling again until those seconds have passed.
- With
roomdiagonal:falsenobody walks diagonally in the zone untilroomdiagonal:trueor the island reloads. - With
roompush:falseorroompull:falsenobody can use /push or /pull in the zone. Withtruethe island's own setting applies again: a circuit never enables them if the owner disabled them. - Effect: Send to another room follows the destination zone’s entry rules also with room linkers: password, blacklist, Wanted and capacity. It never moves anyone in the middle of an upper.
- Effect: Send to another room sends each keko at most 20 times per minute: a repeater bouncing someone between zones stops there.
- If the target object of Effect: Teleport to object has another keko on it, there is no teleport: one keko per tile.
- Effect: Give reward is not sold in the shop: it is a staff box and is handed out through the HK.
- Effect: Add event wins is not sold in the shop: it is a staff box and is handed out through the HK.





