Effect: Execute stacks on failure

EffectNo. 9210

Synopsis

It works like Effect: Execute stacks, but only runs when the conditions in its own stack are not met. “On failure” refers to those conditions, not to a game error. Useful to show a warning or apply a consequence when someone does not meet a requirement.

Step by step

Call another stack when a condition fails

Boxes you need

  1. TriggerTrigger: Say something
  2. ConditionCondition: User on object
  3. EffectEffect: Execute stacks on failure
  4. EffectEffect: Show message
  1. Place a walkable object A. On a separate tile save “Show message” with “You need to step on A”, private to the triggering user.
  2. Build another stack with “Says something” (“test”), the “User on object” condition selecting A, and “Execute stacks if false”.
  3. In the effect select the message box on the first tile; use delay 0. Save everything.
  4. Say “test” off A; then step on A and say it again.

Result: Off A the warning appears. On A the condition passes, so the negative effect does not call the other stack.

Settings

Settings window of “Effect: Execute stacks on failure”
This box's window in the game (Spanish client).

Notes

  • “If false” refers to the conditions in the stack containing this effect, not to a server failure.

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