Events
[Guide] Swamp secrets: portals, lanterns and two islands
By Fran ·

There is more than one secret inside the tree. Luma’s sanctuary and its purple water connect two different adventures: Roots of the Threshold and The Lights of the Swamp. Here is how to enter each one from October 1.
Roots of the Threshold: a promise the tree remembers
- Earn the first seal in Don Velorio’s campaign.
- Visit the purple-water portal inside the tree to begin the secret.
- Speak to Luma, Jacinto and Don Musgo for the three parts of the roots’ whisper. Your journal keeps the clues.
- Return to the portal, reconstruct the whisper and offer 6 shared echoes. You pay this offering only once.
Your access is saved for later visits while the area remains available; there is no new offering each time. Beyond the portal, Nerea offers three growable tree sprouts: Soul Willow, Hollow Lantern Tree and Raven Oak. See the exchange guide for their recipes and care.
Shared echoes appear in the Swamp’s outdoor areas and more frequently during their surges. They are not Spirit Essence and are not obtained by buying a totem.
The Lights of the Swamp: 1–4 players
Open the journal and choose View the lanterns. Start alone or share your group code with up to three friends. Gather your group before starting: no new members can join afterwards.
Find five lanterns across the Swamp and follow their rune clues to light them in the correct order. Locations and the combination change between runs. Click a lantern to approach, stand on its base and stop moving before lighting it.
Every member must light at least one lantern. You do not need simultaneous clicks or sound: split up the search and share clues. A wrong answer does not erase progress; wait a few seconds and try again.
Five lights, five minutes in the refuge
Once all five lanterns are lit, return to the sanctuary beneath the purple water and step onto the passage. Contributors can enter for five minutes from the moment the run is solved, not from each person’s arrival.
The Lantern Guardian awaits with 13 exchanges: six totems and seven animated raven and creature figures. Bring your materials to make the most of the visit. These items are exchange rewards, not free gifts for entering. Return through the exit in the scene or use the journal. When the refuge closes, you return to the sanctuary.
Before you set out
- A lantern run has a maximum of 30 minutes.
- After disconnecting, you have 90 seconds to return within the Swamp and keep your place, provided the run is still active.
- A server restart cancels temporary lantern runs. The main campaign and Threshold unlock save progress separately.
- Unlocking the Threshold and visiting the refuge after solving the lanterns earn different achievements. You do not need to unlock the Threshold to play the lantern hunt.
Tobías: before setting sail
Available from October 8 at 00:00, server time. The boat, Tobías’s favours and both island adventures become available automatically that day. These tasks and journeys cannot be started during the first week.
Go to the Swamp harbour and speak to Tobías beside the boat. Help him reconstruct a letter: completing his first three tasks unlocks Isla del Olvido. Continue with the signal challenge and speak to him again: completing all five tasks also unlocks Isla del Velo. These unlocks are saved.
Choose your destination with the ferryman, walk to the gangway and board. Your character travels alongside Tobías through water and mist. The return to the Swamp is free and does not require repeating his favours. You cannot skip the journey using the BPad’s Follow option or enter directly through the area navigator. Once there, use the doors to explore each area.
Isla del Olvido: earn the Ghost costume
In La carta que nunca llegó — The Letter That Never Arrived, help Alma piece together the island’s memories. Explore the dock, village, grove, archive, lighthouse and cove. Gather fragments, restore memories and operate the lighthouse signals, using clues from one area to help you in the next.
Complete its 12 stages and claim the final story reward to unlock the Ghost costume permanently. Progress is saved so you can continue in another session.
Isla del Velo: earn the Wraith costume
El pacto de las sombras — The Pact of Shadows leads to Damián and the voices trapped in the Veil. Its six areas span the landing, bell courtyard, petrified grove, amphitheatre, grotto and well. The challenges differ from Olvido: reveal hidden marks, connect echoes and solve the seal mechanisms.
Finish its 12 stages and claim the Wraith costume at the end of the campaign. This permanent unlock is separate from Ghost: each story awards its own costume. The old Ghost and Wraith transformation potions are not enabled as a way to obtain them.
The roots keep their secrets; two more stories wait beyond the mist.
One Swamp entry in the navigator
Olvido and Velo are part of the Swamp adventure. Players across their twelve areas count towards the Swamp total, along with its paths, the Threshold and the Refuge. The navigator shows one entry with the combined player count; travel with Tobías to reach the islands.





