Events
[Event] The Swamp awakens on October 1
By Fran ·

Lights among the roots. A mansion guarding a pact. And someone who needs to remember their name.
On October 1, the Swamp opens its doors: an adventure full of quests, secrets, puzzles, island items and a journal to guide you. Follow the story at your own pace or team up with friends to find the five lanterns.
Your first visit
Enter the Swamp through the area navigator and explore its walkways. The potion house, landing, mansion, garden, mill, greenhouse, ship and spirit tree are all part of the journey. To start the main story, go inside the mansion and speak to Don Velorio.
Five neighbours, plenty to solve
- Don Velorio · Mansion: the butler introduces the midnight contract and your first trials.
- Bruma · Potion house: mixtures, formulas and experiments that need more than good luck.
- Jacinto · Greenhouse: plants with their own habits and secrets hidden among the leaves.
- Don Musgo · Mill: pipes, pressure and gears that need to work together.
- Luma · Tree sanctuary: lost memories and clues leading beyond the roots.
A book that shows your next step
Inside the Swamp, open the Swamp Journal from the button menu. Quests shows your next destination and progress through the seven seals; Materials lists the current assignment’s requirements; Journal keeps the clues and memories you have found. The book guides you; speak to the characters to carry out assignments and exchanges.
Weather across the Swamp
Fog, clear spells and rain change the atmosphere. Rain can also bring storms shared by players in the Swamp, with lightning, thunder and drops splashing on the ground. Settings lets you control area and minigame music separately from effects and thunder.
Choose your next adventure
- The Midnight Pact: seven chapters on your way to the Dracula costume.
- Roots of the Threshold: a secret at the purple-water portal and new exchanges with Nerea.
- The Lights of the Swamp: a hunt for 1–4 players that temporarily opens a refuge.
- Exchanges and achievements: collectibles, potions, plants, totems and animated medals.
October 8: two islands beyond the mist
The boat and Tobías’s favours become available automatically on October 8 at 00:00, server time. Spend the first week exploring the Swamp; the island journeys arrive in the second week.
At the harbour, Tobías, the ferryman, needs help before setting sail. His favours unlock two different destinations: Isla del Olvido, where a letter begins the journey towards the Ghost costume, and Isla del Velo, where a shadow pact leads to the Wraith costume. Each island has six areas and its own story. The boat journey is part of the adventure: you cannot get there by following a friend through the BPad.
Three companion guides cover the campaign, secret areas, boat journeys and reward catalogue. The puzzle solutions are yours to discover.
See you on October 1. Start with Velorio… and keep an eye on the lights.
One Swamp entry in the navigator
Olvido and Velo are part of the Swamp adventure. Players across their twelve areas count towards the Swamp total, along with its paths, the Threshold and the Refuge. The navigator shows one entry with the combined player count; travel with Tobías to reach the islands.





